Xerces Ynx
Unseen Academy The Unseen Company
23
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Posted - 2012.02.22 13:05:00 -
[1] - Quote
Anikitos Monomaxos wrote:Now to my questions, can a destroyer like Coercer with right fitting do very effectively lvl 2 missions? if yes can give me some advice on it?
About skills, I didnt train at all yet Armor Compensations at all, cause I focused mostly gunnery area, you think I should try learning them? Also in general which skills you think vital for a lvl 2 mission running? Destroyers can handle lvl 2 missions or they can't. It all depends on your skills and tactics. Ship and fit is not enough. Destroyers (like any other ship) have strong and weak points. Most strong points come in a form of ship bonuses. Coercer for example have bonuses to tracking, cap usage and optimal range. Range bonus is static, but cap usage and tracking depends on "Destroyers" skill level you have trained. Higher level - bigger bonus, so it's good to train this skill to at least level IV. Another strong point of destroyer is it's fire power, but to get most of it (or anything at all) you need to get in range... and that's where weak point kicks in. Destroyers are not very durable. You can be killed before you close the range to enemy ship(s). To avoid that, you need tactics. First of all, do not let the enemy ships to swarm you. Attack smaller groups, force blobs to separate, avoid excessive agrro, kite them and killing tacklers and EWar ships should be your priority (but be aware, that tackler can also be a trigger). When you need to get close, don't attack head on, in a straight line. Enemy guns should track you all the time. When you close the range, keep close to the enemy. How close? It depends on your and enemy guns tracking. The closer you are orbiting, the bigger angular velocity and this affects enemy turrents and yours (!).
You have trained the gunnery. That's good, but you should not forget about skills for your ship. Very important skills for destroyers in my opinion are "Spaceship Command" and "Evasive Maneuvering". They make your ship more agile and harder to hit. Also "Afterburner" and "High Speed Maneuvering" will allow you to stay cap stable while flying on afterburner or microwarp drive, guns blazing (tracking speed is your advantage), but keep in mind, that MWD increase your signature five times when turned on.
A fast, agile destroyer, manually (!) piloted* between NPC cruisers is almost untouchable. Rats have hard time trying to hit you, because their tracking cannot keep up with your ship. But one tiny mistake and they will hit you. It can turn very badly very, very quickly. So, watch out and don't get killed.
To sum up: skills (other than gunnery) and tactics. You are smarter than NPC rats. Think, flank, separate, be always on the move. And kill those red crosses! :)
BTW, you can always ask your friend for help with the mission. Blockades can be hard and flying with someone is much more fun.
* Is there such a word? "Piloted"... Something is not right here... Sorry for my english. Error reading signature file: /home/xerces/.signature: No such file or directory |